hi,
Can anyone suggest a rough estimate on the optimum poly count for a zsphere rig? I have a model that’s 200k with all subtools on the lowest res. I appreciate that sounds high for animation meshes etc. but I’ll just be posing for illustration - I really don’t want to mess around retopo-ing everything for a super low res mesh.
I’m curious mostly, because using transpose master gives me the 200k tool that moves really quickly using the standard mask/move/rotate/ method of posing. I thought I’d try a rig instead this time and the result is so slow it’s unusable…??
I found that if I went too low with the target polycount the result was too far removed to accept projections properly, especially spikes/horns etc.