Hey guys, I’m quite comfortable using zspheres to make biped characters but having trouble with quadrupeds. My symmetry always gets messed up because usually I’m modeling from a side profile reference. Any tips or tutorials?
Thanks,
Josh
Hey guys, I’m quite comfortable using zspheres to make biped characters but having trouble with quadrupeds. My symmetry always gets messed up because usually I’m modeling from a side profile reference. Any tips or tutorials?
Thanks,
Josh
Post an example, it’ll be clearer 
Thank you for the reply. I will try to get some examples up this week.
Cheers,
Josh
Have you tried laying it out flat like an H and then dragging down the limbs before adding secondary joint zspheres? Don’t add any zspheres to the end of the limbs after you drag the basic leg down…just lengthen them if needed by pulling out from the very first leg zsphere you laid out and add in any additional zspheres you need within these basic legs to create and manipulate the once you’ve dragged the basic leg down. (I hope that’s clear)
