Here is what i tried:
-
in ZB2, Poseible Zsphere model > “A” (to view the mesh) > create mesh>export .obj
-
i then imoprt all the posed meshes, and create blend shapes, but when i blent between the mesh distorts (the vertices are being rearanged)
What is the correct workflow to blendshape body poses from ZB2 to Maya, how do i keep the
Perhaps it’s because i did not pose using the MorphTarget…?
thanks for any help!