ZBrushCentral

Zsphere / Maya Blendshape workflow

Here is what i tried:

  1. in ZB2, Poseible Zsphere model > “A” (to view the mesh) > create mesh>export .obj

  2. i then imoprt all the posed meshes, and create blend shapes, but when i blent between the mesh distorts (the vertices are being rearanged)

What is the correct workflow to blendshape body poses from ZB2 to Maya, how do i keep the

Perhaps it’s because i did not pose using the MorphTarget…?

thanks for any help!

The problem is not ZBrush. Maya’s importer has a tendency to rearrange vertices. There is a setting to prevent that from happening, and the Paul Hourmouzis tutorial in the FAQ>Other Apps>Maya section of ZBC will tell you what it is.

Thanks Aurick…! i know it was not ZB, i’ll review the FAQ again.