ZBrushCentral

ZSphere issues

I am trying to model a spider like creature similar to a face hugger from Aliens but am having some issues with the overall form and ZSpheres. My main problem is that I want to make the body mass larger (please see blue circle in 5th pic) and when I switch to Adaptive Skin preview, the geometry of the legs overlap each other and I have trouble smoothing this out once converted. I want to know if there is an easy way to smooth this out then inflate the body mass and eliminate the overlapping how it stands or if I need to back up my ZSphere workflow so they don’t overlap before converting to adaptive skin. There must be an easy to deal with overlapping topology since this is easy to create. Any suggestions before I run into a bunch of sculpting problems down the road? Also I have tried to make up for the space between the legs with ZSphere sketching but did not have much luck binding the added geometry (not sure how it handles geometry below the topology or how to make it one smooth outer layer)

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Sorry for the extra wide post, I think it is because my file resolution is too wide to place them inline.

Just a quick suggestion…one body…then you can sculpt any ridges you might need across the body. Hope I did not mis-interpret what you are shooting for here. It has been a while since I saw Aliens…so I am just showing how I would make the body with a single zSphere.

Alien.jpg

Thanks for taking the time to model that, it shows me how I should have went with a single ZSPhere initially. That was the main part of my post as to whether I should just remodel it to avoid the issue that I ran into before sculpting. I am still curious as to how I would go about fixing it so I can make the correct changes without having to go all the way back when I want the model to go in a different direction. I have been practicing with ZSketching and kind of see a way to handle the overlapping polygons between the legs but the main problem I am having with ZSketch is that it becomes a unified skin and it doesn’t include the initial ZSphere volume until you add a significant amount of ZSpheres in ZSketch mode. By any chance do you know how I would go about first converting it into Adaptive Skin and then adding to it with ZSketch mode and then binding them to one solid form? The problem I am having is (maybe its because ZSketch is Unified Skin) trying to get the ZSketch additions to form into one solid mesh, instead they act almost like 2 different subtools. I believe I am just missing one crucial step or command to do this. Hope that all makes sense, the extra wise post made typing that a pain and I apologize again for it. Thanks again for the feedback.

It will take so done with a bit more or a working knowledge of zbrush to help,you. I have had zbrush for over ten or twelve years but am only now learning it. I don’t know enough to offer suggestions…I stand a chance of messing you up even more. All I can say is that my little sphere took all of about one to two minutes and I would just make a skin, unified or adaptive (I don’t know which is better), and then use sculpting tools and dynamesh.

best of luck to you. Sorry I cannot help you further.

Thanks again for the reply. For this project I will probably just model it again but I always like to know all of my options since my main focus in all of this is improving workflow efficiency.