ZBrushCentral

Zsphere - How to invert ?

Years ago I used ZBrush with Zspehres to create ONE Sphere, and then I added two spheres for eye pockets.

However, I can remember I was able to invert the spheres, so that the eye-pockets went have been added… but it pushed it to the inside…not outside…

uff. not sure how else to explain…

does anybody know the shortcut, or how to do that ?
I totally forgot !!!

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/advanced-techniques/

wow - thank you so much… totally couldn’t remember anymore that you just simple move the sphere inside another sphere…

however… I feel like a total retard… I still can’t make it work…
if I do have more zspheres, and I move one zpshere into the other one… … as soon as I switch t the poly-mode (press A) the geometry is added to the outer surface.

I am not getting the edge-loop for the inside… I can’t tell what the freaking heck I am doing wrong…
need some serious coffee or just less drugs…

thx for any little help - and sorry for this massive blackout - kinda lost…

I tried it with three simple zspheres… failed…

what the heck am I doing wrong ?

You have to switch to “Use Classic Skinning” in the Adaptive Skin palette to get the results you’re after.

YOU ARE MY HERO… I knew I missed something here…

but why the heck is it such a big difference ?

But that means… when using ZSphers I should always use “Classic Skinning” … right ?

YOU MADE MY DAY !!!

Not necessarily. Classic Skinning is the old method of skinning zspheres. The new method works much better for creating a base mesh. You will probably see the drawbacks of Classic Skinning as you use it more. It still does have it’s uses though. 4R7 is going to have new features that will make inserting edge loops and box modelling in general a lot easier.