ZBrushCentral

ZSphere hands that look right.

I kept reading everywhere that making hands with ZSpheres is really hard? Or something to that extent. However, whenever I see any of the attempts (guides and such) they all looked like the wrong way of going about it. Now I’m still new to all this so maybe I missed it when this was already done… But if it hasn’t, I think I came up with clean and easy hands with ZSpheres.

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If this is old news I’m sorry :x.

Attachments

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The reason you’re successful with this is because you’re using ZSpheres II. If you turned Classic Skinning on (the only thing that was available prior to ZBrush 3.5) it would be a very different story. :slight_smile:

ZSketch was only part of ZSpheres II. The newer ZSpheres also have newer skinning algorithms that are designed to make them easier to use.