Hello ZBC!
I’m working through some Digital Tutor tutorials and am currently in a zsphere module. Despite building what I think is a reasonable approximation of the character, when I go to generate the adaptive skin from the zspheres I’m getting some really harsh edges and corners at the intersections. I’m really not sure where these edges are coming from since it seems like it should be a fairly obvious and smooth transitions between the joints. My only assumption at the moment is that I’ve made some error in construction the character and that those spheres are somehow being processed differently.
Anyway, here is a before and after to try and highlight the problem that I’m having, I’m especially interested in figuring out why the hips are just so sharp and harsh. Any advice is welcome 
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