ZBrushCentral

zSketches by DOPEPOPE

Thank you Sadicus. Here’s some alternate angles of the model.

zHYENIA_alts_by_dopepope.jpg

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Hey a commission, good for you.
That’s a cool looking concept, great sculpt. Lots of personality.

zATOYO_by_DP.jpg

Commissioned artwork. I was asked to design and model a deep sea giant monster for an upcoming thesis short film. These are images of that design process. The approach to the creature Atoyo was to combine several attributes of deep sea creatures into one big monster without it looking too much like any particular one. It also needed to move about on land as well as be graceful in the ocean. I hope to have more information about the film as it develops.
ATOYO © JP Jaramillo / Blue Light Studios.

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zATOYO_swim_1_by_DP.jpgzATOYO_swim_2_by_DP.jpg

Swim Mode Atoyo.

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zMECHATON_by_dopepope.jpg

Much older commissioned work. Finally got the go-ahead to post. This was intended to be 3D printed as an in-game piece for an upcoming board game called KAIJU CITY, which has since been shelved. © Daily Magic Games. Based on some great artwork and design by Frank Parr, aka kaijuverse. zBrush. © Daily Magic Games.

3D MODEL HERE

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zMECHATON_by_dopepope.jpg

Wooon Fantastic jobs !!! how you can make this amazing renders ?

Thank you very much @m0delista I use the zBrush render features for many of these, a TON of trial and error, and Photoshop helps the final execution. I’ve been getting acquainted with KeyShot lately tho, and it’s wonderful. I’ll be posting many new KeyShot renders soon. Thanks again.

zG-HYBRID_concept_by_DP_loRes.jpg

Experimenting with KeyShot. This is an attempt to make a realistic cinematic image of Godzilla, using a model sculpted in zBrush. View from a helicopter. Stock background. Some Photoshop post work.

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Work in Progress shots of the hybrid Godzilla design. I’ve blended the looks of Godzilla 2014 and Godzilla 2000.

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I gotcha. Combining the more iconic but less realistic G2000 with the more realistic G2014. I have to admit, while I loved the newest movie some of his design was just a bit too far off for me. Not too bad mind you, the director really respected the source material.

Looking great so far. Keep it up.

If you mean the Shin Godzilla suit, yeah, it’s wacky. I love the absolutely INSANE amount of detail they have in the suit design tho, and some of the really twisted ideas at play there, but some of those proportions are just a bit nuts. I love it from some angles, hate it from others. Overall, I welcome any take on Godzilla Toho comes up with. Thanks for looking and commenting, Wyatt.

zATOYO_head_KS_byDP.jpg

Here’s a close up of ATOYO rendered in KeyShot. I’m quite liking the power of this application.

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That face needs to be in a good Kaiju movie!

With any luck, it will be! Thanks sadicus.

More Keyshot experiments. Yea, it’s another Venom. So many damned Venoms, I know.

zVenom_KS_DP.jpg

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You can never have too many Venoms. Nice one dude!

It’s Friday the 13th, and it feels right to post this today. Jason, sculpted in zBrush, rendered in KeyShot.

zJASON_KS_by_DP.jpg

3D MODEL HERE

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Happy Friday the 13th!!! killer sculpt (and I mean that literally) I just heard about a new friday the 13th coming out october 13 2017!!!

Thanks Zombeast. Here’s another Keyshot render. I’ve been experimenting heavily with the program to learn it’s mysterious ways. Doomsday, sculpted in zBrush.

Doomsday_KeyShot_by_DP.jpg

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WOW, the first godzilla design is amazing!