Just trying out sculpting with zspheres. I’m finding it really good for its similarity to working with clay. I’ve changed it into a skin to continue modelling using the clay brushes but have noticed that, when viewing in polyframe, it is made of hundreds of polygroups. If I export it as an obj, those polygroups are represented in maya as hundreds of individual meshes. How can I make it into one single mesh while retaining all the detail?
Thanks for any help.