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ZRemeshing and Keeping textures

I’m loving all the improvements in the latest version of ZBrush! ZRemesher is great but I just have one question. I did some modeling to my object, then I added textures, then I decided I wanted to zremesh and do some more modeling. Is there any way that I can transfer over the color/material info to the zremeshed object?

TIA

Convert the textures to polypaint, and duplicate the subtool before using zremesher so that you have a copy of this original. Then you can use Tool: Subtool: Project All to transfer the polypaint from the original to your retopologized mesh.

Afterwards you’ll have to rebuild the UVs before converting the polypaint back to a texture, since the topology is different.

Worked like a charm! Thanks.