Hi,
Been working on a figure, my first. I wanted to split him up into polygroups so I can have separate UV’s for various body parts. But I found that when I ZRemeshed it the flow got off kilter so when I was trying to make a clean ring around where the arms meet the torso it wasn’t possible, so I polygrouped it anyways and then Polished by Feature to smooth out those area (with the rest of the body hidden) and then ZRemeshed it again. That worked but as I moved to other body parts each time I would ZRemesh the figure I’d loose more and more detail. Don’t want that happening. I guess I’m working a little backwards but it’s where I am.
IS there a way to ZRemesh a body part without loosing ANY detail to the rest of it? I really need to get this resolved one way or the other.
Thanks
Richard
Will read through and learn stuff… book mark for future use! 
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