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ZRemesher Problems. Help much appreciated

Heya guys. This is my second ZBrush project and I need a bit of help with ZRemesher. I’ve been viewing tutorials and reading up on ZRemesher and ZRemesher Guides but apparently I’m too stupid to get it right >__>;; So I’ve posted my model and my settings as well as the result, with and without the use of the guides. Can anyone please tell me what I’m doing wrong? I’ve been struggling on this for days >< Thanks for your time guys…

PS: Any other advise on the betterment of my model is also very much welcomed :slight_smile:

Attachments

ZRemesher ProbLR.jpg

hi Man

Right thats no problem when you use ZRemesher because you have a low number of poly ok
before you do zremesher firstable duplecate your tool ok
second you do zeremesher to on tool after that subdivided more time
finally show all tools and choose (Project All )

Thats all :wink:

Thanks Jafer!

I’ve actually tried to ZRemesh this model on the 3rd/4th subdivision, which has around 4mil/9mil
poly count, but the result is still the same…
I tried to go to the 5th subdivision but ran out ofmemory =(
Is there any other way to handle the problem?

Thanks!

ok if You not understand me tray this steps : note: i use this steps all my works

Zremesher your SubTool


  1. Duplicate your selected orginal SubTool by clicking Tool >> SubTool >> Duplicate.
  2. Hide all other SubTools, including the duplicate. The only one that should be vis*ible is the one that you will use ZRemesher on.

  3. Use ZRemesher with any desired settings.

  4. Turn on the copy of the SubTool that has the sculpted details. Make sure that this SubTool is at the highest subdivision level.

  5. With the remeshed model still selected, click the Tool >> SubTool >> Project All button. The controls in the Project All UI group can be adjusted to refine the projection as you work. The Dist slider is the one that you will most likely use the most.
  6. Subdivide the remeshed model to create level 2. Project All again.
  7. Repeat step 6 until until you have the desired number of subdivision levels and all of your sculpted detail.

  8. You can now delete the original version of the SubTool.

Note: It’s recommended that after each projection you turn off the detailed SubTool and check to ensure that you are happy with the projected results. If you aren’t satisfied, press Ctrl+Z to undo and then modify the Project All settings before projecting again.

Advantage of this technique:
By copying the detail one subdivision level at a time, you will have more control over the projected results. This process can be faster than the Freeze Subdivision Levels approach.