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zremesher internal topology

Hello,

I’m brand new to zbrush and am working out how to incorporate zremesher into a workflow. The goal is to retopologize imported .obj organic meshes for easier rigging and animation in another program. The basic question is this: when I use the standard tool in RGB mode to increase mesh density in a give place on the mesh before running zremesher, is it possible to use this tool to affect internal mesh geometry (specifically teeth, tongue, etc…)? If so, how would I access this internal geometry to “paint” it?

Many thanks in advance!

If the end goal is animation and rigging to the extent you’re actually worried about optimized topology and rigid polygon economy, I would personally not rely on any automated retopology process. I would retopologize those models manually. Your mileage may vary.

As to your question, ZRemesher does not fuse meshes together. If the “internal” bits are separate meshes, it will remesh them separately. Most people find it useful to separate those bits into different subtools so they can be easily worked on separately.