Hello,
I’m brand new to zbrush and am working out how to incorporate zremesher into a workflow. The goal is to retopologize imported .obj organic meshes for easier rigging and animation in another program. The basic question is this: when I use the standard tool in RGB mode to increase mesh density in a give place on the mesh before running zremesher, is it possible to use this tool to affect internal mesh geometry (specifically teeth, tongue, etc…)? If so, how would I access this internal geometry to “paint” it?
Many thanks in advance!