Hi,
So I have been hammering away at this for a while now, and no matter what I try I can never get edge loops when I use ZRemesher. I have tried using both the zremesher brush and the creasecurve brush coupled with stroke: frame mesh. (see here https://www.youtube.com/watch?v=9HWIMtEtDwY&feature=youtu.be&t=14m37s )
Sometimes a section will have edges, yet another section set up identically will have a long spiral going up the arm. I can’t seem to get any consistency here to allow me to nail down what workflow I should be using.
I can see a lot of promise with this tool, but without edges its no good for my needs.
Let me give you some examples:
My character model:
I then send this into max using Goz, and select edges under edit poly:
Select an edge on any limb, hit loop and this is the result (spirals and not an edge loop):
Its also the same using zremesher brush, very hit and miss and not much consistency to be found.
Am I missing something fundamental here?
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