Hi Guys,
I was following along with the Zbrush classroom on the Zremesher. The two pictures I’m posting is without the zmesher guide tool. I had used that tool with and without the polypaint (red to add more detail to keep the edge flow and detail), and still am losing my eyelid detail.
Ryan, in one of his demos, shows a much better result just from the default settings, however, I keep losing the eye lid detail. This model is originally from Maya, and I brought him in to clean up some of the detail and later add some clothing etc.
Can anyone tell me, besides just manually redoing the topology, if there’s something I’m missing with the tool…It’s not like this is a complex model by any means.
Thanks!
Attachments


