ZBrushCentral

ZRemesh delletes all my UVW info HELP

So I have base model modeled in 3d max (just a Г shaped wall )
i preserved UVW unwrap in max then went to zbrush make some detail adjustments with Divide button
then I tried to make correct topology with Zremesher
its all good but after i made Zremesh it loses its UVW information
(I tried to copy UV from UV MASTER no results )
if anyone came across with same problem, it would be great to hear a decision

I was under the impression that Zremesher doesn’t keep UVW as designed. Because it changes deeply the topology it can’t keep the UVW that is also based in topology.
If you want to keep the textures no matter that the UVs have changed there are tools that can transfer it, but I think outside Zbrush, for example substance painter, Mari etc. Not tried it personally. There is a workaround to transfer textures in Zbrush with polypaint but it is rather messy.

well in this case , I will work after Zremesher to paste a texture on the wall but I tried and very unhappy with result
say a simple wall when I apply a tile map to it , it makes million small images (per face) I can’t tile it
its a bull**** … can’t even make a wall texture very inconvenient