HI ,
Trying out zb and I’m having trouble getting it to not horribly decimate certain areas of mesh, though I did use control and LMB which I thought would have stopped that, how can this be achieve ?
I’m trying to get ‘clean’ topo, but its ruining some areas beyond recognition.
Also how do I rotate in zb such that as I do so, it stays ‘level’ as in turntable mode, the default is maddening to those as me, used to maya , etc.
One last thing, this mesh isn’t solid, it is hollow insisde with a lot of important gemometry that needs editited and I wanted to try zb out regarding this, but while I can ‘see’ the inside turning mesh around to bottom, it won’t let me see/edit any of it, as if Itry to zoom in I’m constantly blocked visually by zb’s method of displaying non solid s.
Thx for any help with these issues.
lee
