Hi, I use 3.5 r3 and all is well.
I first create an object, a sphere.
Then I draw depth information on it, anything, some scribbles.
I go to my Normal Map palette and click “Create Normal Map”.
Zbrush tells me to go to my lowest SubDivision level. I realize I have no Subd on my sphere so I subdivide it one time, creating one level of Subd, I then switch to my lowest level.
Now I hit “Creat NormalMap” in my Normal Map palette.
And Zbrush creates a very nice Normal Map.
How can I tell? I go to my Texture menu and click it and there I see my Normal map, with all of the depth detail that I described, drawn in, automatically. From there I can export it as a .psd if I need it.
Working fine with those steps. Please follow directly and report the part where you stumble, so far I’m able to create normal maps just fine in r3 using the bumpviewer material without a hitch.
Ahhh, put it simply did you “create NormalMap” after painting all your pores and such?