Not 100% sure this is the right sub-forum, so mods, please move if needed.
I mainly have been using ZBrush to texture models for use in Poser and DAZ Studio. My workflow is as follows:
Import model as a single OBJ (exported from DAZ Studio or Poser) for use as a tool in ZBrush after importing my reference images to the background.
Use the ZProject brush to apply the background image to the model.
Break the model into multiple subgroups.
When finished, apply the ZProjected painting to the UV (Texture -> Col/Tex) and then export (Texture ->Export) each single texture as a PSD for compositing in Photoshop.
My question (possibly a twofold question) is this- Is it possible to save the exported texture from ZBrush as a layered .PSD? Or is there a way to save all the textures applied to the seperate groups to one UV Map- i.e. a UV of ‘Limbs’ is broken into 4 mat groups (hands, forearms, biceps, shoulder)?