Hi My name is Alonzo
I’m having troubles with previewing the hi-res tool bind to a Zsphere skeleton rig in ZB3.12b GoZ upgrade.
Too me a while to find instruction because I don’t think there is a ZB3 full manual.(?)
I have a low res, rigged with Zsphere and when I shift click preveiw it shows the hi-res but only in the original undeformed state. Even when I make marks and the auto-preview function is working, it does not preview a high res deformed sculpt.
Also, If I make adaptive, which I am guession how to get the high res deformed I only get an adaptive not my detail.
Also, I think transpose or subtool master deletes UV from Maya.
Model Name: Mac Pro
Model Identifier: MacPro1,1
Processor Name: Dual-Core Intel Xeon
Processor Speed: 2.66 GHz
Number Of Processors: 2
Total Number Of Cores: 4
L2 Cache (per processor): 4 MB
Memory: 11 GB
Bus Speed: 1.33 GHz
Boot ROM Version: MP11.005C.B08
Dual 30 in Apple Cinema
ATI Radeon X1900 XT:
Chipset Model: ATY,RadeonX1900
Type: Display
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: ATI (0x1002)
Device ID: 0x7249
Revision ID: 0x0000
ROM Revision: 113-A52027-140
EFI Driver Version: 01.00.140
Displays:
Cinema HD:
Resolution: 1920 x 1200
Depth: 32-Bit Color
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported
Cinema HD:
Resolution: 1920 x 1200
Depth: 32-Bit Color
Core Image: Hardware Accelerated
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported