i did as was suggested and removed the damage “but kept it on a layer for later use”
i will work on the expression now and keep the damages for later
i did as was suggested and removed the damage “but kept it on a layer for later use”
i will work on the expression now and keep the damages for later
nice detailing…especially the fine lines
Redpandaful…thanks a lot
omarpac…thanks man, i’m working on the expression and am putting the jaw right now
Ham Sammich, shrimpcat … thanks a lot for the advice, the damage was actually slowing me down, now i find my self free to mess around
MrWarrenLO…thanks man for your critique. i’m using max’s hair and fur then convert to poly just to have a look in zbrush, your images wont load, about the nose i was using a reference:
actually i had some critiques about the nose…but her nose is f@$n wierd…i’m thinking about making the nose a bit normal
Yeah my posts were awaiting moderation so I couldn’t see they weren#t showing up.
I see where you had a problem with that reference I think it’s just a very bad picture under some very strange light, but even by that reference you can see the nostrils loop back into the centre of the mussel area where the… that recess that stretches from the top lip to the nose… whatever that’s called.
God I need to learn the names of these things.
I seriously need to get to grips with Max, been meaning to to some tutorials all summer but haven’t had the time.
What program are you using? 10 hours:( woahh hair and fur in max is way quick and realistic looking.
Beholder… unfortunately its max’s hair and fur … its taking long cause am not using buffer i’m using mrprim instead… it gives a way more realistic look and responds to your scene setup such as final gather and all kind of lights…but in order to get it right you have to increase mental ray sampling
10 Hours!!
I think maybe you could optimize that a bit :p…
I think you should add some “hair color” to the texture beneath the hair to make it look more populated
MjTheHunter… its just the hair that took 10 hours, i don’t know how to optimize it… i will use a texture for her scalp, thats for sure
guy looks all like uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh
i like it thats about how i feel this morning
gameeeeed 7anteeeet
refined the proportions a bit
Back to 3DSMax with some editing in ps…trying to find the mood
Really amasing stuff ! Is there some Photoshop for the render ?
Continue like this !
wow, your most recent render is really nice! Love the progression this piece has gone through. Keep it up.
Awesome!
things i’m gonna do:
1-add another light source, most likely will be a kick light.
2-i’m gonna replace the “patient gown” with a “black shirt”…
3-i’ll add more details and color tones to the forehead area…as the scars on it looks bad.
4-makes the eyes looks more realistic “needs some tips here”.
5-splash some blood on the hair.
WOW, incredible stuff!
Keep it up!