Hi everybody
i hope to finish this one, need your critiques please
Hi everybody
i hope to finish this one, need your critiques please
hey man…having the mouth a bit open and showing some teeth
would really help sell the zombie sculpt
thats an opinion though
but it also helps in the :idea:
“ugggh” expression…
the broken teeth will also get the idea through man
omarpac… thanks a lot, i sure must do it
the only advice i could give- would be to not put the cart before the horse.
what i mean is, only once you are happy with all of the underlying forms/anatomy and then facial expression- then go in and add all the zombie-rot details.
it’s often very easy to get a bit “lost”, when something may not look right to you at the end of the day, but it’ll be tough to tell what it is while trying to look past details.
i’ve been there more times than i’d like to admit!
Ham Sammich…thanks a lot for your advice but i’m in the middle now, i can’t imagine going backwards… i’m a bit of a lazy a$$
adding some fine details and stuff, i’ve exaggerated it a bit to give a dead decaying feeling
Don’t be lazy, man! Try to remember. It’s just a sculpt. Unless you’re actually working on a deadline then you really have no excuse not to go back and start over. It’s how you’ll learn from your mistakes and grow as an artist. Repetition. Also, it’s digital. You can save another copy so don’t be afraid to say F-it and just push your model as far as you can. Looking pretty good so far. Not quite reading zombie in my opinion but it’s coming along.
hey man…looks good i do suggest opening the mouth really and showing some teeth or a gut in her cheek to show some agressive teeth
will be quite good actually
matekhlass ya 3am a7a
Individual elements on their own look good, for example the eye lid has been well done, the mouth looks well done…
Actually looking at it it’s the nose that throws everything off, I’m still getting to grips with anatomy (don’t think I’ll ever be finished with anatomy truth be told) so some of these names might be wrong but…
The nostrils are divided by that middle part of the nose but I don’t think the outer nostrils loop back into that middle structure they kind of sprout out like wings from the “ball” section of the nose (nose tip) and kind of curve into that mussel form which makes up the mouth.
What you’ve done by giving the outer nostrils a circular form is made them come off the face so it’s not really a nose it’s more of a minor snout.
For instance:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
In addition to this the bridge of the nose is too thin and sharp, it needs to be smoothed down and given a more fitting form to the face.
Frankly it is just the nose, you sort that out and you’ve got the foundation of a decent sculpt.
How did you go about creating the hair?
i did as was suggested and removed the damage “but kept it on a layer for later use”
i will work on the expression now and keep the damages for later
nice detailing…especially the fine lines
Redpandaful…thanks a lot
omarpac…thanks man, i’m working on the expression and am putting the jaw right now
Ham Sammich, shrimpcat … thanks a lot for the advice, the damage was actually slowing me down, now i find my self free to mess around
MrWarrenLO…thanks man for your critique. i’m using max’s hair and fur then convert to poly just to have a look in zbrush, your images wont load, about the nose i was using a reference:
actually i had some critiques about the nose…but her nose is f@$n wierd…i’m thinking about making the nose a bit normal
Yeah my posts were awaiting moderation so I couldn’t see they weren#t showing up.
I see where you had a problem with that reference I think it’s just a very bad picture under some very strange light, but even by that reference you can see the nostrils loop back into the centre of the mussel area where the… that recess that stretches from the top lip to the nose… whatever that’s called.
God I need to learn the names of these things.
I seriously need to get to grips with Max, been meaning to to some tutorials all summer but haven’t had the time.
What program are you using? 10 hours:( woahh hair and fur in max is way quick and realistic looking.
Beholder… unfortunately its max’s hair and fur … its taking long cause am not using buffer i’m using mrprim instead… it gives a way more realistic look and responds to your scene setup such as final gather and all kind of lights…but in order to get it right you have to increase mental ray sampling
10 Hours!!
I think maybe you could optimize that a bit :p…
I think you should add some “hair color” to the texture beneath the hair to make it look more populated
MjTheHunter… its just the hair that took 10 hours, i don’t know how to optimize it… i will use a texture for her scalp, thats for sure