Stylized character study inspired by the visual language of Primal. The goal was to translate the show’s bold 2D graphic style into a volumetric 3D sculpt while preserving strong silhouette design and exaggerated anatomy.
The character was developed from a neutral A-pose to establish proportion and surface hierarchy before exploring multiple expressive poses to test silhouette readability and form consistency.
Sculpted and textured in ZBrush.
Rendered in Blender for final presentation.
More renders and presentation shots available here:
https://www.artstation.com/artwork/rl665O











