ZBrushCentral

ZModeler workflow question.

I’m trying to work with zmodeler these days and I must admit that it’s handy indeed. But I feel some kind of tension (mainly for my eyes) because I have to position cursor over particular sub-object to call particular actions menu (for vertex, edge, or face). I do understand logic behind it and it’s mostly Ok for edges & faces BUT it’s really pain for vertices - moreover I have to repeat this precise motion twice: first to change action|target|modifier and second to perform action itself.

A QUESTION - is it possible to bind 3 keys for each vertex/edge/face menus separetly WITHOUT need to position cursor on polymesh elements?

I tried to record a zscript-log to catch commands but it doesn’t store/track zmodeler action menu calls.

What you think about it guys ? i hope my English makes sence for you. Any help / workarounds would be usefull.

p.s.: I know we have GoZ and “import base mesh from external editor” options but I really wanted to stick with ZModeler/Zbrush at base polygonal operations.

p.s.s.: I’m classic wacom tablet user - I assume that it has different experience for tablet-monitor users talking about set cursor position.

I don’t think there is a way to assign hotkeys to the actions in zmodeler but this is a work around people use…

//youtu.be/n7bwO5tQn04

And as far has having trouble with selecting the verities, edges, and polygons you may be working with a mesh that is to dense if that is the case, try to keep your ploy count as low as you can. You can always subdivide it later if you need more detail as long has you have good edge loops in place in a low ploy mesh, subdividing it should work fine.

One other issue you may be running into is trying to work to fast. There is an old saying in the US Army “you got to slow down to speed up” basically means if you try to do things to quickly your more likely to make mistakes which will cost you more time, if you have to go back, and fix them or start over completely. So I think its important to slow down take a lot of time with a complex tool like the zmodeler brush, you’ll get alot faster the more you use it.

One more thing about the zmodeler brush, the “do nothing” feature is really important to switch to when your not using a tool inside it. If your not careful you could end up inserting edge loops in places and not seeing them until your way into the modeling process, then it gets harder to deal with sometimes when you need to remove it.