Hello,
I want to point out some big deficits of zBrush for very basic tasks in clean up workflows,
which is more important than ever especially with the new fields of photogrammetry, but also any hardsurface modelling.
For example for targeting on bad geometry, which is mostly deriving from single polygons, that were wrongly created by zRemesher and need always to be deleted).
ZModeller Masking single Polygon:
It is not possible to mask a single polygon. You will always select more than one even if you have “single polygon”
See attached screenshots, where I mask a single polygon and want to hide it.
Standard Masking missing capability:
Besides that it should be possible with the standard masking tool (CTRL-key) to mask a single polygon, and to refine your masking selection with a 100% precision) without having to go away from your current tool.
ZModeler moving single Polygon:
The workflow is a hazzle. You need to press Shift, for not to align the single polygon, but if you press it immediately you switch to the smooth tool.
Besides that it does only work without layers and SubDic-Levels.
Draw Size of 1 BUG:
Bug with pressing ALT-Key and sculpting with Draw size1.
(can happen also unintentionally when trying to mask details)
Mesh will moved without warning and randomly.
Missing option for “Selecting” instead of “Masking”:
Any other application allows you to directly select mesh small parts.
In ZBrush we only mask mesh parts and need to invert the masking selection.
There should be an additional mode.
Thanks for reading…
Attached screenshots only for zModeler Mask single Polygon-Bug:
Masking “single Poly”
Result of hiding “single Poly”
Look also at this thread:
http://www.zbrushcentral.com/showthread.php?212557-Critical-Bug-localized-in-Zbrush2018-meshes-moving-when-brush-size-is-1&p=1233573#post1233573