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ZModeler : Is there a way to prevent the creation of non-planar quads?

I’m trying to use the ZModeler brush to block out the basic shape of an object like how you would normally start like in Maya or 3DsMax or Cinema 4D, but when I move an edge or point, ZBrush creates quite a bit of non-planar quads which are ugly and unsightly to look at. Is there a way to prevent this or some workaround?

In C4D, for example, I can select and move an entire edgeloop and expand it out and the rest of the polys will still be planar quads, but with ZModeler, it doesn’t seem to create planar quads, though.

Tks!
Nikar