ZModeler Brush scripting to create procedural shapes

Is it possible to control the ZModeler Brush and modifiers per script?
I would like to create procedural shapes.

Sadly, no. ZModeller is beyond the scope of zscript.

It’s a pity, that ZBrush only has this old fashioned scripting which looks more UI and action related.
I hope ZBrush 5 will come soon and with a modern and common script language like python and a new
object model which allows to control everything without calling ‘buttons’.