Hi CastorPT, I found the same problem as you…
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I did the high poly in ZBrush, low poly in maya, and using ZMapper I tried to do the normal map, but I found difficulties while doing it with ZMapper, it seems I cannot go bigger than 500k polys
.
So what have I done is I delete half of the mesh or at least not more than 500k polys, then I capture with ZMapper, import a complete low poly model with the uvs and start to do the normal map part by part. Finally, I stitch them in photoshop.
Well it’s kinda funny
, and I believe that’s not an exact method to do that.
Is that because of my PC is lack of memory or other problem???
I’m running 4gb memory with xeon quad core 2,4ghz.
I tried to do the project all before just like aurick said, but there’s spikes everywhere, if I divide more my PC’s getting slower and stop working
Need help also, thanks for the answer anyone
.