Hi, I have an issue with ZMapper in ZB 3.1.
I’m using ZB to generate normal mapps for use in a 3D engine. Models are created in MAX and then textured and sculptured in ZB. Several models are finnished and look just fine, so the pipeline is working.
However, i have problems with models that have sharp edges, like 45 degrees or more. No matter how i try i get artifacts in the normal maps (see the pics). Any ideas how to fix this?
Thanks in advance,
Carl
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