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Zmapper problem

Hey i just got parellel and installed windows with zbrush 3.1 on my mac this was to get the maps put of zbrush. i created a sphere and also tried importing object from Maya and put some alphas on and tried clicking on zmapper but the error message “No GL_EXT_texture_env_dot3support!” and “GL_INVALID_ENUM” “Reentry at Display” comes up anyone no why and how to fix this, also is multi diplacement 3 better?

Thanks for any replies

NVIDIA GeForce 9600M GT and NVIDIA GeForce 9400M graphics card ive tried to install new drivers from website but its only for windows and says that there is no updates.

What operating system are you running, then?

Hey wleung!!

I am facing the same problem

I have Intel 82915G/GV/910GL express chipset and Windows Xp pro service pack2

I have updated graphics drivers and also tried “GLdirect” but didn’t work.

I am unable to select “Vertex/Pixel Shader opengl driver” in GLDirect’s Set Rendering Options. It shows a message:

GLDirect Configuration

Direct3D initialization failed

Your graphics driver does not have required shader support

VS 1.0 is required, but VS 0.0 was found

OK

If somebody knows the solution please help.

i am running Maya in Mac osx and running Zbrush in Windows in Parellel to export the maps at the moment im am trying out multi diplacement 3, just think may need to try out a few thing and see what happens have been able to convert to .map files yesterday but still need to get these to look right in Maya is Does it have to be rendered in Mental ray?

Parallels does not support OpenGL, regardless of your video card. Only Boot Camp does.

Ah i see thanks for the reply