Hi Aurick
I’ve been running through a lot more tests and although I’m getting some detail into the maps, it’s very indistinct. Far better results are obtainable by using render to texture techniques with the exported zbrush tool as the projection, back in Max 2009.
However, I’d like to get to the bottom of this problem - I’ve been looking through FAQs and forums posts, and I’ve tried several different settings as well as a max 8 zmp file.
But, back to the original problem:
I re-initialised Zbrush as well.
My tool is at 7 sub-divisions at the highest level, which I bring down to sub-division level 5 - around 207k polys (activepoints). I then open up Zmapper.
The first thing I do is open configuration: “3DS Max7_TangentSpace_BestQuality.zmp”.
I then click on the normal map and cavity tab.
I increase the cavity intensity a little but the rest of the settings I leave as they present themselves:

I then hit the create normal map button, and zmapper does its thing. It then produces the texture at 2048x2048, which, while containing no errors, and which works in max ok at 100% on the normal bump map slot, is pretty flat and not really indicative of the detail on the tool.
In fact, there are several folds in the jacket at the back which come out fine when projecting in max without zmapper, but are non existent in the texture map that zmapper produces.
Thanks, your help and advice is appreciated.
Mo(fo)builder