Can anyone out there help me with ZMapper settings for a good
object space normal map export to Blender?
I’m using an object space map to avoid seam issues with the Tangent map.
But I’ve tried just aboiut every combination of ZMapper settings, and still
haven’t got a good render.
My best effort was ‘inverted’ in the sense that the illum’ in blender is
on the ‘back’ face of the object. But inverting the normal map in blender
just resulted in a totally un-illuminated surface (all black).
Hellpppp!
G 