Hi to everyone!
I have a problem in generating normal maps with ZMapper and I have not found a solution in other threads, so I’ve decided to make my question.
I’ve modeled in maya 8.5 a simple cage mesh for a character, imported in zbrush for sculpting than exported the level 2 mesh back to maya for uv mapping. My uvs are not overlapping or too near to borders. Then I reimported the new uvmapped mesh in zbrush for normal map generation. The problem is that zmapper create a normalmap that do not corrispond to my uv layout, with overlapping pieces and borders out of range. Here’s are my uvs and the generated normalmap.


If you have any idea it will help me a lot.
Thanks!!