Hi,
I’ve looked for an answer to my problem, but nothing looks like this.
I have an object that I’m trying to create a normal map for.
I created the UV’s externally in UVLayout, and there are two distinct UV regions.
I used UV-Polygroups to separate and hide the geometry. I created a 2048 texture for this region and used Zmapper to generate the normal map, and I just get these odd triangular deformations. I’ve included screenshots of the sculpt and the result from Zmapper
I know my UVs are still good, and I was able to generate proper multi-displacements
I’m on a PC
Can anyone clue me in?
Thanks in advance.
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