I’m trying to generate a Normal Map using Zmapper. My model is an all quad-character, it’s UV’s have been layed out externally and imported to the model’s lowest level. I’m setting the open configuration to Maya_TangentSpaceNode_BestQuality
I’m getting an error message upon hitting Creat Normal Map that reads -
Plugin Note: memory could not be allocated… “SubdividFaces”
What can I do differently to not incur this error message?

