Hi everyone. Here is my trouble :
I made a Mickey Mouse’s head in 3ds, exported it into zbrush(with a Xform reset), made in scuplt and when the work was finished, I took it back in 3ds(subd 1)to unwarp UVs.Once done I went to zmapper, captured the hi-rez mesh and when I when to project it on the low-rez mesh, the scale between, the two meshes enad the pivot point are completely different (see the pisture).
If anyone could help me I shall be very grateful!!
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