ZMapper
Creating normalmaps and also cavitymaps with Zmapper.
Looks like its totally random when it creates anything correctly.
Well actually it creates something allways correctly, but very rarely with good quality results. It can be seen, when u use that preset for confiqurations “3dsmax8modifiedE.zmp” and then “capture current mesh” and “create projected normalmap”. The prosessing times tells a lot. When normalmaps are coming out with seam errors, it takes less time to generate, than when ZMapper does good quality maps. With cavitymaps, when loading max presets, it doesnt generate anything. Solution for that is just initialize Zbrush. Unfortunately it doesnt work for normalmap generation.
Cant figure out, how its possible to create normalmaps without huge and paranoided battles with Zbrush. Sometimes swapping between different windowses shakes something in Zbrush and Zmapper creates good maps, or not. Also looks like nobody knows anything and lots of ppl have problems when Googling and looking help from ZBCentral. Computer should have enought power, 6 gig mem, Quad processor and Zbrush mem options is set to 4 gig. Could it be the NVidia Beta display driver, what was suggested when playing GTA4? Lots of time has been spent with normalmaps and Zmapper, often it has been fighting.
Sculpting.
Why rotation (Rotate Edited Object) and zoom (Scale Edited Object) sometimes gets stuck, often when working with high polycounts?
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