So this is new to me. I got my torso sculpted and detailed like I want it. So I do my normal workflow, and use Zmapper to get my normal map for me. But I’m getting weird seam issues, and these flat spots that make no sense to me.
So far Ive:
Exported the base mesh out as an .obj and redid my UV’s in Headus UVlayout.
Reverted to my original Morph Target and used my newly resized base mesh to base the Zmapper on.
What is up with this crazyness?