ZBrushCentral

Zif Worm Version 4.1 (updated- 1-17-04)

lol @ script. is that deformation or grin eformation? :wink:


Hi Digits : here a quicky test :slight_smile:
For your new “automatic Snapping” (semi-automatic :slight_smile:
Ok all works fine :cool:
“I am” a genious :smiley: :smiley: :smiley: the manipulation of coding were easy for an old coder repentent :slight_smile:

I shall go abuse again :rolleyes:
Is not possible to create a “third special button”(just for 360° in the positive clock for an easy coding, I don’t want to extenuate you :slight_smile: )
who will be really automatic, because I must again press the “+” or “-” for each incrementation !
But now it’s yet no so bad, half of the way is made :wink:
Have happy coding!
Pilou
Ps
Maybe a day, I will return to this crazzy coding world, but I had made promess :smiley:
And you tempt me ! Can I shall resist for a long time ? :smiley:
Pss
Don’t forget to Re-precise in the Doc that “Snap” must be enable !
Because during 2 minutes I have forget it :rolleyes:
Another one for confirmation of the stability :cool:

ps Can you in the Interface isolated the “+” & “-” because the are some small and we can press the near “A” or the “straighten mesh” by hasard during the incrementation of snapping rotation, so goodbye the pretty texturing form rotating (undo in this case beeing no help :smiley: )

The little Zifwormized form (up left side)with the classic Texture N°13 gives some snakes skin after some rotations (here 10° step)

1 more before bedtime again!

:small_orange_diamond:E

Hi E :small_orange_diamond:
This last is remarkable :sunglasses:
Like a japan SamouraĂŻ costume :+1: :+1: :+1:
Can you make a little tut (step by step of your futur Zifworming ?
Because some Zbrushers are confused by the Digits Interface and find the process mysterious :roll_eyes:
Pilou

Yeah ! The best “samouraï” painting I have ever seen Evoken :)!
I hope you won’t take offense for touching up your own stuff; I wanted just to point the “cat head” to frenchy pilou but ended up playing like a fool with Photoshop.

Did you also see it that way pilou ?


Hi Brovic
Yes cats with sun glasses :cool:
And you have missed the 2 above :smiley:
Pilou
Ps Question: you seems have an entiere version of image (bottom are not cut on your!
What is this prodigy ? You are Evoken ? :smiley:
Or
You have redraw on the original ?

That image is fantastic Evoken, my favorite so far, amazing :+1: :+1:

Here is another test, I am trying to make working with textured worms easier by giving controls to manage the “Offset”. This will allow you to set your pivot point back to the beginning of the object. When you texture it it automatically sets this pivot to the center of the object. Which is good if you want to Multimark it for a polymesh but not if you want to make symetrical images.

Mapping a texture to “Most” ribbons creates a distorted texture because of the mesh I suppose being stretched in weird ways, but it does give a cool organic look.

Hell, pilou, I can’t see any fox here, just a poor little girl over a taoist monk (at least that’s coherent with the Samouraï).

Now, where are those damned pills ?

>You have redraw on the original ?
Of course.

a fantastico masterpiece, Evoken! kudos!!! and great interpretations, all of you! and Floyd: WHOOOAH!!! btw, since v. 4 i havent dropped into that strange demo-mode once :slight_smile:

  • juju

edit: @ pilou: magnifique explorations indeed!!!


Hi Brovic
Is that more clear? :smiley:
View from the top :slight_smile:
Pilou
Ps You right I have not seen the young japanese bonze in Lotus pose :rolleyes:
But I have not made zoom :slight_smile:

Hey Frenchy, i dont think i can do a tutorial because all i do is experiment, and i end up keeping just the ones i like. I only keep 1 out of 4 or so. I try things differently everytime, trying to come up with my own style. Once i perfect my style maybe ill try a tut just for you. But basicaly its what was said in the pdf file by Digits. (Thanks Floyd)

Thanks Brovic, and you can do whatever you want to that ‘samourai’ picture you want.
When i first made that pic it was upside down, and when i flipped it 180, that cat head thing just ‘popped’ out. Thats funny what you did with the little girl and monk.

Digits: can you elaborate a bit more on the next version?

I think textures play an important role in the final outcome, btw.

This one is way more gloomy:

:small_orange_diamond:E

Hi E :small_orange_diamond:
Take your time :slight_smile:
The tut is not for me, because I believe that I begin to underdstand :roll_eyes:
I wish that Digits make a special button for a real automatic rotation,
I must press 36 times this damned button “+” for a complet incrementation of 10° :roll_eyes:
And if Digits makes a multimarkers with it this script will be perfect :sunglasses:
Your works are now somptuous !
New figures appear again in your last blue :slight_smile:
It’s the magic of symetric’s geometry :sunglasses:
As a human face is symetric,
it’s normal that we recognize some one in random forms but placed with an ordonated symetry :slight_smile:
Have happy Worming!
Pilou

Evoken your images just keep getting more fabulous. This one reminds me of a cathedrel.

I should be able to get the next version out in the next day or two. It will have basically two things

in 4.0 I added the P and C buttons to either put a stroke or object on the canvas where the mouse clicks § or Center either a stroke or object on the canvas at midpoint ©

in 4.1 there will be a “S” and “R” button there as well which will allow you to save and recall a position. Again it will work with a stroke or object. For instance

I want to work in the middle of the top/left quarter of the screen. I take a 3d sphere and by looking at Transform:Info I find the exact position. I press “S” for save. Now I draw a stroke to make a worm. It may or may not be exactly on that position so
 either before I press “Get Stroke” or after the object is made I press “R” for recall. The stroke or object is put exactly at the right spot.
The advantage of doing the save with the stroke is when the zsphere object is made it will be encoded with that spots xy position, so you can recall it later even if you have left the script. And even after you close Zbrush if you saved the tool and re-loaded it.

The second feature that should help working with texture mapped objects is control over the pivot point. When the Obj is made the object is unified and it rotates about it’s center. Which is not very convient for mirroring, you have to manually drag the thing over to the right spot. By moving that center point with the scripts controls you can put it back on the starting end and the mirror functions will pivot around that point.

Frenchy

<BLOCKQUOTE>quote:</font><HR> I must press 36 times this damned button “+” for a complet incrementation of 10°
<HR></BLOCKQUOTE>

Heh, actually I am running out of room for new things and I think it has gotten too complex for some people already. You can take your object over to Zplace and rotate it and come back to Zif Worm and it will still work.

About the Multimarkers, you can’t multimark worms in a spiral pattern unless you first

  1. press the center button to move the pivot point to the middle
  2. Map a texture to it which makes the center the pivot point
  3. in version 4.1 you will be able to move the pivot point so that you can multimarker it.

you can’t multimarker a regular worm that has been put in a circle because all the markers would occupy the same spot because all the pivot points are on the starting node. Hope that makes sense to you :slight_smile:

Yes Digits the solution is the mix Zif Worm ->Zplace and return to Zifworm :cool:
And Yes that makes sens for me :slight_smile:
And bravo for your Script!
No doubt than crazzy paintings will be create!
Pilou
Ps on the image following, witout any regulate, “red line” is the line of Attractors, is the left result of attractors is normal,and no a symetric figure ? (I suppose they have a center of creation)

Suggestion : You have a “worm A”,why not have a fractal “worm” where a “worm A” or a “worm B” will be located at each nodles with a “normal” angle ?
Automaticly of course :rolleyes:
Have happy Mandelbroting reflection :smiley:

Updated ZifWorm to 4.1, which adds the “Save” and “Recall” buttons and the “Offset” Switch to move the Center Point of an object. An example you might use this for:

  1. Place a small 3d sphere anywhere on the canvas.
  2. While it is active press the “S” button to save its position,
  3. Create a 2D (2D switch on) worm by creating a stroke starting on that 3D sphere.
  4. Before you press “Get Stroke” press “R” (Recall) to move the stroke’s starting point to the position you specified with the 3D sphere.
  5. create the object by pressing “Get Stroke” and “Create Mesh”
  6. Create a “Ribbon” from you object by pressing “Pmemb” and clicking on the canvas in the vicinity of the end of your object. This should create a worm that is narrow in the beginning and wider at the end. Use the “I/O/U/D/L/R” buttons to make a clean mesh.
  7. Map a texture to the Worm by pressing in sequence the four Texture buttons. and when done select a texture or use the default one.
  8. Make sure you are in Gyro mode and you will notice that the new textured object now has the center in the Middle and not at the starting point. Pressing Mirror will flip the object just fine but no longer at the point you specified with the 3D sphere.

to fix this.

  1. Press “R” (Recall) to move the object to that saved position. You will see that we need to move the object to rotate it about its original starting point.
  2. Turn the “Offset” switch on. The “Ang” slider loads with a default value of 10.
  3. You will need to move the object in both the X and the Y direction. Select “Xa” first and use the “±” buttons to move it. And then Select the “Ya” button and move it in the Y direction until the Object’s starting point lies directly over the center of the gyro.
  4. Now you have re-centered the object and you can perform your “Mirror” on it just like you could when it was a Zif Worm.

BTW the “Offset” function shares the “Ang” slider and the “±” buttons with Rotate. When you press “Offset” on it loads the last value you used in the “Ang” slider for Offset and the ± buttons will change the offset of the object. When you press “Offset” Off it loads the last value you used for “Rotation” and the ± buttons will change the Rotation of the object.
Default value for Rotation is 45 degrees
Default value for Offset is 10 percent.
You can change these values and it will remember as long as the script is active.

Also, I have added a Keyboard shortcut “SHIFT” ‘b’ to automatically select the “Simple” brush and set the drawsize to 4. So when you are ready to create a stroke again SHIFT ‘b’ and draw.

Hi Frenchy
<BLOCKQUOTE>quote:</font><HR>Ps on the image following, witout any regulate, “red line” is the line of Attractors, is the left result of attractors is normal,and no a symetric figure ? (I suppose they have a center of creation)
<HR></BLOCKQUOTE>

Since the ends of your stroke end up on the same X axis it is placing the nodes from the starting point in a line to the ending point.

If you want the attractors to follow that “U” curve you could try setting the “Rel” switch on or use “Lmemb” to draw a stroke with the mouse a “U” shape that the attractors will be placed on. Hope that makes sense to you.

<BLOCKQUOTE>quote:</font><HR> Suggestion : You have a “worm A”,why not have a fractal “worm” where a “worm A” or a “worm B” will be located at each nodles with a “normal” angle ?
<HR></BLOCKQUOTE>

Well, if we are using the Attractor spheres then, a Attractor can not be a Parent of another Node. But we could “Attach” the Root of one Worm to the Root or End Node of another worm! There is already my Zif-Slick widget that does this with the “Weld” function. You can weld your worms together there.

Hi Digits
Shift + “b” is not the Standard ShortCut for the Snapshot Object ?
There is no conflict ?
I shall try all your new features and advices :wink:
Pilou
Ps Have you update the doc ?

argh - 4.1 is giving me the awkward demo-mode again :frowning:

but i kept worming :smiley: so here is a v. 4 textile experiment using symmetric worms for stitching (done with tweaked/renderadjusted wallpaper.zmt, grabbed/size-reduced texture being applied to s1 being the main job :D):

  • juandel

Royal Juandel :cool:
Pilou

I wish I could figure out what is causing the problem with your mac. You might try removing the S & R button and see if that fixes it. That is the only thing I added to 4.1 aside from a dummy button that selects the simple brush when you hit Shift ‘b’

Your tapestry is cool, I would have never thought to do that :+1: :+1: :+1:

btw Shift ‘s’ is for snapshot, and for some reason on my computer I can Cntrl ‘s’ to snapshot as well

hola, Floyd! i think i can save my time trying to edit v. 4.1 as v. 4 gave me the damn demo-mode, too, when i did the below one. mayhaps its my low memory (64 mb only on a 350G3 imac), but then it gives me the same now and then in most versions when working on small-sized canvases even. :frowning:

here are some candy ’n sky - worms for you :):

what i did:

:small_orange_diamond: fill a layer with 0,0,0 black, switched to flat mat, choose square alpha with fade 1 - this gives a nicely defined circle alpha. with simple brush/drag rectangle stroke/zadd-off/rgb only drag up differently colored not intersecting circles until canvas is filled but some black remains around each circle. grab this layer with mrgbz-grabber, switch on transparency in the textures palette to make the black invisible

:small_orange_diamond: fire up zifworm script and do a worm. i did at default settings over a sphere to achieve some depth (“auto” would have been a great idea to get more different shapes). after clearing the canvas i reloaded the worm, hit “a” on my keyboard to get into zspheremode and manually turned every other set of linkspheres into attractors by alt-clicking on them in edit-mode, therebye making it kind of invisible. tip: increase resolution inside scriptsettings (number of zspheres) before creating the mesh (i didnt, but assume this will make it appear much more wormlike)

:small_orange_diamond: as texturing buttons in this case didnt work for me (and manual export/re-import due to darn demo-mode as well :angry: ) i skinned the zsphereworm at density 4 and applied the texture i had created in step 1, switching to uvc-mapping - switch on “double” in tools-modifiers to make the other side visible, place a few worms.

:small_orange_diamond: create a flatmat plane3d on another layer after having grabbed the worms layer to achieve an alpha which (with increased fade and blursettings) turned out to be useful to paint the clouds (simplebrush/dragrectanglestroke etc.)

voila :slight_smile:

  • juju

:small_orange_diamond: edit as per 01-24-04 (hey, just another 11 months until xmas :D) : a few more wormings:

a) same technique as above, but this time i turned less linkspheremodules into invisible attractors to keep more of the worminess:

b) first try at put and snap functions, have to play more with this feature:

c) another attempt at fronds/ferns:

d) this is partial zifworming only: without loading the zscript - being afraid of semidemomode-nonos - i browsed the files for a depthgrab of one of the undemomode wormsessions and found one grabbed while doing the one for the wallpaperexperiment on page 8 of this thread, loaded it into alpha-palette, make 3d at high res/low depth