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Zif Worm Version 4.1 (updated- 1-17-04)

Oh my Digits, I think you have now earned a seat on his Pixolness’s sid in Zbrush godliness.

May you actually find as much time to model as you have spent in your most wonderful and useful scripts!

Thank you for this and all the Widgets as they are or will become as I learn em my most useful tools.

fantastico add-ons a wonderful images, Floyd! :+1:s to no end. i just gave v. 4 a first try and came up with a kind of frond in about 2 minutes, including 2 or 3 trial and errors and a short distraction by the truely awesome lmemb function :smiley:

this was just a quick test so i havent really checked this, but i - different to v.3.2 - couldnt see any effect when i applied taper-size to attractors (atr) only. mayhaps its just some early morning nono in my brain.

muchas gracias for all your efforts

  • juju

edit: duh, sillyme, atr never were taperable, i should have used the size function :wink:

Wow Digits, so many additions to this script. After seeing your last, simply stunning image I wanted to have a play, although my current absent frame of mind is not conducive.

Messing with the membrane attractor doodahs I somehow manufactured this zsphere tool. Believe it or not it contains 22 zspheres and (I think) eight attractors. These are straight adaptive skins (front and back; with double sided polys turned on) and the unskinned zspheres are shown at the bottom.

I have no idea how it collapsed into this configuration but I will be dissecting the tool with care.

Version 4 !!!
I have some troubles to follow :smiley:
Seems more and more crazzy :cool:
Pilou

Hi Digits
Ok the function Snap works fine with “put”
But just one time !
When I use + or - for the rotation, my object well rotate but not the “Snaping” !
I am sure that you don’t miss a multi rotation + snaping :slight_smile:
I have missed something ?
Maybe I shall re read the doc :rolleyes:
Pilou
Ps Trivial question : at the end of the process your rosace above is a complete object
(like a polymeshe or multi-markers)
I must re read the new doc…doc…doc

Excellent work ! JuJu those fronds are awesome! well done.

Hi guys, a small update to fix an annoying note when using Lmemb and realign some of the buttons. You can get it here or in the original thread.

ZifWorm.zip

Ah, Juandel! You have put me back in Belize where the sands are white and the women are beautiful. As you remembered Taper doesn’t work on Attractors, however I will try it and see if it is a beneficial effect. If so I will put it in.

Neato Bonecradle, you have proven that all is not what it seems. Thanks for giving it a whirl, it is my hope that it will be a useful tool.

Frenchy

The snap only works with the “Put” function. It is only my perference but perhaps I will add that to the function.

<BLOCKQUOTE>quote:</font><HR>Ps Trivial question : at the end of the process your rosace above is a complete object
(like a polymeshe or multi-markers)
<HR></BLOCKQUOTE>

No, there is no function like Zplace to mark the objects for making of Polymesh. It wouldn’t work without manual positioning because all worms have the starting point as “Root”. So when you have a geometrical shape like mine above the markers would all be on top of eachother, and there can only be one.

If you wanted to make a polymesh from “Worms” you can change the “Center” point two ways.

  1. Map a texture to the object
  2. Press the “Center” tool to the right of the “Create Mesh” button. T

Both of these functions make the object “Rotate” about the center, so that marking them will be possible. However, since the “Center” is no longer at the Starting Node using the “Xa Ya Za” Mirror or Rotation will not automatically place the object in the right place because it is not rotating around its end. You would then have to place each piece by hand, which is a little more work to align.

I hope this explaination is clear enough to you. Thanks again for your support!

im having trouble making the kalaidoscopic images you guys are making. when i mirror each squiggle using the mirror button on the worm it just mirrors the sqiggle thats already there erasing the old one. and when i mirror it then make a new squiggle there are no attractors and i cant place the attractors in the exact same way as the original so it looks uneven. I hope my blathering makes sense to someone. what im trying to say is could someone write out in detailed steps how do make a kalaidoscope like image that you guys keep posting here. thanks.

Hi Bhen
Welcome aboard!
I don’t know how make Digits for the rosace :slight_smile:
In fact yes it’s explain above but it’s some tricky :smiley:
Here my method : I use 2 Scripts : ZifWorm by Digits and Zplace by Cameyo
All is quasi automatic ! :slight_smile:
Of course free to you to take a more complicated form :slight_smile:

Last version of the Zplace Script(Rev B slide page down)
Hope this help!
Have happy Zbrushing!
Pilou
Ps for more information about the Zplace script look at my signature :slight_smile:
The advantage (for the moment) with the Cameyo Zplace script is that :
at the end of the process you have one only Multi-markers object!!!
So you can make a Polymeshes (only one object)
So you can export your “Rosace” as any 3Dobject!
Your rosace is a real 3D object!!!
Another advantage : you move any 3Dobject like a Logo tortoise with the numeric key board :cool:
It’s for me one of the more powerful script :wink:

Both are made for work together!
Digits + Cameyo + Zbrush = Crazzy images building :cool:

oooh thanks. so thats your secret, zplace :slight_smile: ill give it a shot. those images are so beautiful

It’s not a secret :slight_smile:
Everybody can use it :rolleyes:
Have happy Zplacing!
Pilou

Pilou: i could not. Whenever something has more then 3 or 4 buttons - no way! I even removed the mid, treble, and bass controls on my amp, avoiding the big confusion whenever I had to handle music! :wink:

Hi Bhen, thank you for giving my script a whirl. To answer your questions.

<BLOCKQUOTE>quote:</font><HR>when i mirror each squiggle using the mirror button on the worm it just mirrors the sqiggle thats already there erasing the old one. <HR></BLOCKQUOTE>

Before you “Mirror” your “squiggly” first snapshot it to the canvas, I usually use the key combination CTRL 's" or you can press the button in the Transform pallete. This creates a copy of your object on the canvas so when you mirror you don’t have that problem.

<BLOCKQUOTE>quote:</font><HR> and when i mirror it then make a new squiggle there are no attractors and i cant place the attractors in the exact same way as the original so it looks uneven. <HR></BLOCKQUOTE>

Using the above procedure you shouldn’t have to remake your squiggle but so you know even if you leave your object to do something else you can always get it back on the canvas in the exact position it was. Just select it from your toolbox or use the Left or Right arrow buttons next to the “RCL” button to scroll thru your “squiggles”. When you found the right one press “RCL” and it will bring it back on the canvas for you!

As for making the images, you already have the correct idea. Create a squiggle and using CTRL ‘s’ and the Mirror buttons create copies of it in the four quadrants. Then you can rotate it by either using the TRANSFORM:INFO:Z Component sliders or selecting Za and pressing the ± buttons to rotate. Then you can mirror 4 more by using the Mirror and the Axis switches Xa and Ya.

Feel free to ask more questions, perhaps it will help someone else as well. And read the PDF manual there are some examples in there.


Ok Digits
After your last post above my brain has said Eureka :smiley:
But My mouse button is very sollicitate during the rotations!!! Shift “S” and the clic “+”
(here angle rotation is 10°! so my mouse and my fingers are burning :smiley:
(you said Ctrl “S” ??? No I don’t think so, it’s Shift “S” :slight_smile:
An automatic function of Snaping + Rotation should be very great :cool:
Have happy scripting!
Pilou

wow Frenchy

the green background one is awesome!

Reminds me of peacocks.

you are definitely the yoda of zplace and zifworm!

Wow Frenchy, those are Fantastical, I think you have the hang of it.

I tried something a bit different, don’t know what it is but it had a cool organic look about it.

heyas Digits…now I love this one…very dark, moody, rich coloring and I like the skeletal type look it has hiding about itself. Will make kewl wallpaper, as I right click this one :slight_smile: thnx for continually sharing these kewl pics…but this one I am especially fond of :cool: :cool: :cool:

WoW Digits, I really like that one! I had a few hours to spare tonight to try out version 4. I must say I enjoy the new membrane functions.

Ill try some more this weekend and see what i can come up with

:small_orange_diamond:E

Evoken your intricate designs are really cool! keep em coming neato

Frenchy, I am working on a new feature and really want to test it out before I release a new version but I think you should have your “Snap” before your fingers wear off :slight_smile:

here is the code for the “+” rotation button

<BLOCKQUOTE>quote:</font><HR>[IButton,"+",“Rotate Pos”,
[if,[IGet,Zscript:Xa],[IModSet,TOOL :DEFORMATION:Rotate,1]]
[if,[IGet,Zscript:Ya],[IModSet,TOOL :DEFORMATION:Rotate,2]]
[if,[IGet,Zscript:Za],[IModSet,TOOL :DEFORMATION:Rotate,4]]
[VarSet,dangle,[IGet,zscript:ang]]
[ISet,TOOL :DEFORMATION:Rotate,dangle]
[if,zscript:snap,[Ipress,TRANSFORM:SNAPSHOTOBJECT]]
]
<HR></BLOCKQUOTE>

Open Zif Worm.txt in a text editor and do a search to find the button. and add

[if,zscript:snap,[Ipress,TRANSFORM:SNAPSHOTOBJECT]]

in the location in the code above. Do the same for the “-” button and there you have it! Snap on brother

Ok I shall try :slight_smile:
Something amazing, in your code the “: Deformation” make of course this :smiley:
I whish don’t make mixed letters coding :slight_smile:
So long for the result :slight_smile:
Pilou