ZBrushCentral

Zif Worm Version 4.1 (updated- 1-17-04)

Sorry for the flurry of updates, get your version 1.4, it will be well worth it as it fixes more problems I have found and adds a new slider “pnts” that will show you how many points the target stroke has. Using this information you can get a better idea on how to set the “Res” slider to make a more uniform mesh. It automatically sets the “Res” slider to 10% of “Pnts” when you save the stroke. You can change that if you wish.

I might note that using lower resolutions than the starting default 100 may require you to Rotate the Mesh into position a bit. I am not sure why that is but I am looking into it.

Juandel! more Xmas presents, neato. That Xmas worms looks a little chilly I can tell by those eyes!

Keep em coming

great script-utility,cool hair image digits
and great santa worm juandel :+1:

Thanks Gary, I am a big fan.

Just updated to 1.5. I think that maybepossiblyperhaps that it is finished at this point, but please inform me if you find anymore problems or suggestions.

LOL Digits, I almost made a wisecrack earlier that “several hours have elapsed, so where’s the next update?” :wink:

Best wishes to you and yours, and us and ours and them and theirs in this sparkly and many-flavored cosmos

“I’m dreaming … of a Martian Christmas …” :smiley:

Trying out new function which will automatically map a texture to your mesh.

Happy almost New Year

Final? update to the Zif Worm Zscript, get it in the original post along with PDF documention. Please post bugs, suggestions or experments in this thread.

More testing…

Also I did a little test rotoscoping a dance animation using the 2D feature. I made this in about 2 mins after I got setup with a body and the frames. This has good possibilities!

Here is a test of a new feature I am working on for Version 2.1 which will add attractor spheres to your object. It works best with a 2D line object. I also used the Mirror button to make symmetrical lattices.

whaaah! thats incredibly beautiful, Digits! although i havent tried out 50% of the available options yet i cant wait for new version as it was big fun to experiment with the script at whatever stage of its development! here are a few tries at 2.0 - the only flaw i found was (as already reported by me) repeated (though not always) unaccessability of any other save option (save as, exports of any kind incl. tools and saving recorded sessions) than the save (which saves to zbrush folder as zbrush document.zbr) when running your fabuloso script on macos 8.6. the save/export functions arent greyed out, but no dialogueboxes appear - it looks like they might be saved to some virtual thingie or whatever - mayhaps the same one where the tools exported/reimported via the scripts 4 steps for texturing? - i dunno, and i wonder because then it should happen everytime i make use of the wormscript, which it doesnt :???:

thanks for all your efforts, amigo - thats one fantastico tool!!!

  • juandel

I like the update it’s nice :wink:

Ô god!!

thx for that work Digits!! :+1: :+1:

Juandel… you … MUST to do an zscript to demonstrat how you do that !!! :roll_eyes: :stuck_out_tongue:

Thanks for your continued interest guys, I appreciate it.

Juandel, I haven’t the faintest idea why the problems with my script using a mackintosh and saving and exporting. Works fine on my PC. Sorry bout that, perhaps someone with a Mac can figure it out.

Here is another test of my 2D Membrane function which will appear in the next version. This time setting the Attractor spheres 90 degrees from its parent. This makes bends more accurate as the Attractors are pulling in the right direction.

GASP!!!
These are truely incredible Digits!! :eek:

The picture above looks as if it was made from ceramic! The textures are beautiful and earthy!

Please take the original to a printery and print it out a decent size and frame it!!!
They’ll look brilliant around the walls!
The one with the red background is brilliant also!

Upham :slight_smile:

Hi Digits,

I’ve returned from an extended holiday to find you’ve posted one of the most extraordinary scripts I’ve ever seen at ZBCentral… so far I’ve only had a quick look at the excellent documentation, but I plan on pacing the tool during the coming week…

Really, it looks absolutely fantastic! Thanks for sharing!

Sven (more feedback later)

High praise indeed, coming from Upham and Sven makes it even more.

More testing, these things are fun to do and with just about as many possiblities as a snowflake. I thought since the Attractor spheres were out there I would add the function to turn them back into regular nodes. Adding a little membrane value to it makes those scalloped looking ribbons. This image uses all three modes

  1. Lines with Attractors referenced to a center line from the starting node. This can do some interesting things to the mesh. Large areas and areas where the mesh becomes wiggly and squiggly.

  2. Lines with the Attractors referenced to 90 degrees of it’s parent. This makes more ribbon like and wider meshes, as the attractor is pulling straight away from the node.

  3. Lines with the Attractor spheres turned back into normal nodes. As I mentioned these look scalloped.

I will do an example of doing these when I update the documentation.

gasp indeed, Floyd! i love all of your teasers for 2.1 - the materials/textures you use on those incredible shapes are absolutely fantastico! kudos!

@ Fouad: as i already mentioned, Digits’ script somehow puts me here on my mac in some kind of awkward demomode, so i am sorry that for now there is no way to record a script (or save the tools or the like) :frowning: the ones i posted last time were done like this: a) draw a sphere, paint a twisted stroke with either simple or paintbrush over it, load the script, make a zsphere tool using “save stroke” and “make zsphere tool” buttons, follow the textureing steps 1-4 as given in the .pdf (i went for the checker one) and place the worms over and over until the canvas is filled… fiddling with material, render and light settings, best render, voila. b) same pic, mirrored and making use of the adjustments subpalette in rendermenu following the tips i was given in this thread c) this is some textured wormtool with global perspective on, snapshot and pushed into the background via the move gyro about 50 times - cameyos ZPlace-script would do the job in 20 seconds, i assume, but i havent found time to get acquainted with it yet (due to wasting it on snapshotting jobs like this ;))! :smiley: Digits Widgets interpolate function should be capable to accomplish the same, as far as i remember :slight_smile: however: after a best render i did an mrgbzgrab and filled a new layer with the new texture using flat material. i flipped that layer and moved it backwards, then increased transparency settings for the material on the original layer (i believe it was “darken edge” mat) and did another best render with flatten layers off to achieve transparency. does that help? cant wait to see you share your worms here :smiley:

today i did some pretty cool looking clouds by making use of the “auto” function to achieve differently sized nodes, then increasing their size further by pressing the +.25 button a few times - but i lost that doc because i carelessly overwrote it with the below one, which hopefully isnt too dark:

tool was created from a stroke painted over a ring 3d-tool with minimized inner radius, a few gravity-deformations were used to enhance the bend after applying Zifworm 2.0 - the tool was then snapshot and placed linking into each other several times.

  • juandel

Mr. Digits, your examples do indeed look like natural media of various sorts – corroded metal, batik, ceramics, all hand-painted – cool textures and colors as well :cool:

Thanks again for pioneering my script Juandel even more since it screws up your copy of Zbrush. I look forward to what you will think of doing with Version 3.0 with Membrance functions.

Speaking of which, is available in the original thread along with an updated PDF

Here is another experiment

Okay Digits
My next dedicaces session coming soon will be the exploration of the Digits Zif worms script !
A lot of fun in perspective :smiley:
Pilou

thx a lot Juandel :slight_smile:

And thx again Digit.
your script is really nice tool.

I don’t use really other scripts , I tried quickly cameyo tool ( witch have a good potential )
but that is very usefull tool !!
:+1: :+1: :+1:

i started using v. 3 this morning - loads of zooper magneto fun! :+1: :+1: :+1: :+1: Floyd! although this isnt even close to the beauty of your images i wanted to share this one:

attractors were made normal nodes and cskin turned off, the resulting tool was placed in the center and mirrored 3 times.

exploring your script i found out something new (for me) about rendering: i ran into some unwanted effects when applying render adjustments in best render mode, switched to fast renderer, liked the way the pic suddenly looked but not the jaggy outlines, made an mrgb-grab, created a new layer, turned others off, filled it with the new texture and flatmat, switched on depthcue for some reason and fiddled with antialiasing settings, then did a best render and the dark outlines which i liked (but hadnt gone for :D) showed up. their size depends on the the “size” and “super sample” settings (aa-submenu), methinks.

much more to explore with your fantastico script but as its a wonderfully bright (though very chilly) day i am leaving for a walk now :slight_smile:

  • juandel