ZBrushCentral

Zi - Textured, rigged and posed - need suggestions

Update on Zi. Working on other stuff and updates will be slow.

She is single, futuristic cop, introvert and main job is extermination of remnant bad people in an almost ethopian culture 75 years in the future.
Need comments and suggestions for hairstyle, body accessories. Her transport is in progress.

modelled in Lightwave, zbrushed and textured entirely in zBrush using AUV tiles.

Edit: This is Lightwave render.

Thanks.

[attach=27663]zi_rigged_pose.jpg[/attach]

Attachments

zi_rigged_pose.jpg

torso it´s a little small, u should resize it. about hairstyle, aeon flux`s look should be fine, i think. do u use displacement map in bump channel only, or any normal map too?

thanks for the comment.

I agree on the aeon hairstyle. This is bitmap hair for checking, I think very dark brown in this hairstyle will be her look.

No bumpmaps, just normal maps.

zi_rigged_pose_bmap_hair.jpg

hey, give her blue eyes and she will look just like my girl :smiley: . nice render, always i use normals some artefacts appear. don´t u think displacement map 4 bump and spec channels will enhance details?

I’m not quite sure but is she carrying a package?

HI. Blue eyes it is. With the availability of coloured contacts and wigs, she will change, time to time.:slight_smile:

There is a displacement map through the normal displacement plugin set at 100mm. Geometry level at 7. Good enough and in almost every area identical to zbrush. EDIT: I have not yet encountered artifacts. Earlier yes, due to overlapping polygons. Do a UV check; if you see even one red poly, it will manifest as sunken or raised artifacts.

No package, if you mean whether she’s pregnant. Later, if you mean if she will pack a weapon.
Im just suffering from character fatigue and blank at the moment.:frowning: