Hi 3D artists,
I’d like to share with you my 4th attempt on modeling a Masakazu Katsura character, Zetman.
I started the base shape in 3ds Max.
Now I’m in the sculpting process with Zbrush to add muscles, details, change some body proportions.
[]
I try to make a blend between real world and hybrid anatomy from the original design.
Next steps: refining the upper body part and sculpt lower body part!
See you next week end for update