With BPR not rendering colored lights, and not being able to export passes for timeline automatically my workflow has evolved to rendering passes manually for compositing. This has many advantages as I’m able to achieve effects that would be difficult in Zbrush.
The one pass, however, I cannot reproduce is the Zdepth pass. I would like to request a Zdepth material that will allow me to render Zdepth as a custom pass for compositing.
Also, when I set up a shadow pass on a white model with AA on using BPR, white artifacts appear around the edge which cause problems in composite. This has lead me to use the old AAhalf even while using BPR. The only advantage of this is I can generate passes using Best Render if needed since the canvas is already the correct size.
Thoughts? 



