ZBrushCentral

Zculpting without overlaping?

Hello.

I wanted to ask you guys how do you create flawless sculpts of patterns (such as scales, bricks, bumps, etc).
I’ve tried various methods, including the rectangle brush (even with soft edges), stencils, etc, but i always bump onto the same problem. Each stoke’s edges get over the already sculpted parts, thus creating areas where the pattern does not match correctly.
I tried softening the brush’s edges but then there are parts were the intesity of the pattern is lower.
I’ve attached an image that shows a problem.
I’ve seen sculps of scale patterns that were perfect (on dinosaurs, crocodiles, etc) and i really wondered how they were made.
Do you have any tips to share (or a good tutorial) on how to avoid such problems?

Thanks in advance

Attachments

Problem.jpg

either make sure you’re sculpting only on the area you want, mask off where you don’t want, store a morph target before some strokes and use the morph brush to push back areas that have overlap.

Thanks for the tip, I’ll try that.

you can do some of these effects by using the wrap mode and alpha tile settings in the brush menu. however they usually only work well when you’re doing a mostly flat surface facing you.
you will get the best results by using uvmapping, with a tiled alpha or texture