Having some problems of exporting normal map from ZBrush and importing it in 3dMax.
say what I’m doing wrong? generating a map in ZBrush or put it in 3dMax.
I generated many different maps in ZBrush, but a result the same. In 3dMax a picture looks flat. Maybe the problem in seting the normal map in 3dMaxMaterials (I create Vreymtl and in the slot of Bump throw normal bump, and in the slot of normal bump throw a map in psd/bmp)

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