great post crossbones!!! many thanks
yes, im definitely a student of anatomy…and your crits and comments really help…so far ive taken one figure drawing and recently 2 maquette sculpting classes…and none has really gone in depth to a large extent in focusing on muscle anatomy…i find that as i sculpt or model, i rely too much on surface detail and often rely heavily on reference material
i feel drawing and painting the figure and even sculpting it can only get you so far if you only focus on the surface of the figure…i find myself thirsting for the underlying principles of human form…muscle anatomy, and how it changes with movement of the figure…for this affects surface detail…trying to depict realistic human anatomy is difficult though, you cannot just focus on the principles of muscles alone, for body fat and other tissues are involved in forming the figure…
in relation to Jantim’s question about whether watching a sculpting dvd and following along with it digitally will help? in relation to workflow, yes, but i strongly believe most sculptors and even modelers will agree sculpting traditionally is much harder and one needs to train ones hands to make it register…doing it digitally will only get you halfway there…i have a deep and profound respect for traditional sculptors…imagine if they all went digital, we’d all pretty much be in deep trouble!
anyhow to say the least, i will definitely want to take rey bustos sculpting class someday…seems like hes a knowledgeable instructor indeed…but for now ive enrolled myself in one of karl gnass’ figure drawing classes…just need to take a break from sculpting traditioanlly for awhile and sharpen my other skills
and about zack’s comment on his dvd, i think he was just trying to get the message across that understanding how muscles connect in the human body and how they interact was the more important matter at hand
thanks crossbones and cntrl-z for this discussion, ive learned a lot from this
well getting back to zbrush, jantim…in keeping the shape of my mesh i usually
use this neat little trick so i wont have to sculpt the form back to proportion all the time
thanks all
anh
