ZBrushCentral

Zbrushing with Meats!

Ok

so i just finished up taking meats’ zbrush class at gnomon this past december and ive worked really hard for the past few weeks sculpting in zbrush…meats class was great, very well structured and clear…that was the most impressive point for me because im not much of a technical person, having struggled for the past year and a half trying to sculpt in 3d packages was confusing and not at all intuitive…not to mention my past models made me wanna cry!..haha… so once meats taught me the ins and outs of zbrush i was able to just sculpt! i also took meats’ class in tandem with john brown’s maquette sculpting class (also at gnomon) and dood was john’s class terrific as well, he’s a great mentor for sculptors/modelers…so if you can, i strongly suggest those here in the zbrush community to take meats’ and johns’ class if they get the chance, its by all means worth every penny! THANKS meats and john!

anyways, here are some the work i was able to come up with…enjoy!

:smiley: midget2.jpgtorso2.jpglady_head2.jpgguy3.jpgguy4.jpg

very nice sculpting. how did you start off your model? zspheres or did you import a mesh? the short one looks like a model from 3d.sk :wink:

I think you did Meats and John proud with these models!

Great job. Look forward to seeing more of your stuff.

I got to agree with Aminuts, you certainly show the value of good teachers, hell why doesn’t Meats n John work just down the road from me? :slight_smile:

The classes/lectures refered to seem to have helped you a lot, your sculpting is very good proportions are perfect, I’d love to see them textured etc.

I would also ask if these were done in Zbrush or were they started in another program?

Anyways well done your on your way, there’s no doubt about that.

Bill

its about time you posted this stuff dude!!! i’ve told you already, but this is great stuff!

Very fine modelling… great anatomical detail on the figures. :+1:

just wanted to respond to how i set up my models to sculpt in zbrush…well i usually start my models in maya so i can just quickly block out the shapes and get the proportions down before i start sculpting…its just quicker for me this way…like traditional sculpting you use calipers to measure the proportions before adding details…so i use the image planes in maya to do this…then i gather as many references as possible of the subject im doing, and yes the little one is from 3d.sk, great source by the way…i find that the 3/4 view is crucial to accurately getting a model to look proportional…this is the closest to 3d you can get from a 2d image…also the front-down and down-up shots are really important to sculpt a head properly…so i usually have zbrush running and also have a little window of acdsee on top of zbrush (right click on acdsee in taskbar and set to “always on top”…then i can have my reference to look at while i sculpt…i usually photoshop the pictures into a long panoramic photo so i can slide the pictures in acdsee…

also i find that getting yourself too involved with running topology before you start sculpting in zbrush will present problems…just do what you need to start sculpting…the first image of hands, i made the mistake of running all the topology before i started sculpting…when i subdivided in zbrush i ran into pinching problems, something im sure all of you have encountered…so to resolve this i just keep the mesh simple and just start sculpting as in the second set of hands…you get a nice, even, and smoother flow to your model…topology can always be redrawn later…you’ll have to watch the zack petroc zbrush dvd to figure it out…ive yet to fool around with the xyzshrinkwrap script zack shows in his dvd, i think this is a great script because it allows the artist to start on a project without worrying about the technicalities…also, i think this way is better because when you redraw your topology you can accurately place your topology to where you want them instead of importing an already laid out mesh and losing its accuracy when you smooth and sculpt in zbrush…well anyhow…hope this helps.

best,
anh

workflow

topology issues

![workflow.jpg|594x546](upload://rAUE7e85eK8Q5xryEaT2C6DDQ5t.jpeg)![topology.jpg|486x729](upload://irBNROjcDQVZlbNMAJI1PvmCnAY.jpeg)

nice work dude… the girls torso is superb.

very very nice…glad to see you getting into the digital stuff.

Miguel

hey thanks for the info anh. yeah i noticed that the more detail that you put into your start mesh the more problems you have. i guess there is no way around that workflow. you just have to redraw your topology after you do the ZB sculpt. you should check out Silo. it has a topology brush for redrawing topology. you can draw strokes directly on your model to define your new topology and then it will automaticly generate the mesh. its quite nice. guess ill pick up the gnomon dvd and see what zack has to say. thanks again.

excellent modelisation!.. just very clean, and effective!.. bravo!

Superb! Amazing!

Could you post low res of the woman torso?

Do you make the head with a subdivised box, like it seems on your low res midget model, or did you made some edgloops after, on the nose, eyes and hears before sculpting it?

Everything looks awesome! Very nice work there, and a testament to Zbrush and it’s flexability!

My only critique is the male model. His head looks to be too far forward, especially in a pose such as that. But other than that I find it to be awesome!

Thanks for sharing.

It’s a testament to your modeling skill that I recognized all the people based on just their body shape. No textures or anything, but I can point to the source photos and identify which ones you worked from.

I signed up with 3d.sk last month. I’ll be happy if my own versions of these same people turn out half as well as yours did!

Another happy Gnomon-customer…is this a conspiracy :lol:
Anguyen , i think you were pretty good before you did your course, …but i admit that i would like to see the miraculous Meats in action myself , not to mention Zack Petroc !
I would be nice to see the topology of your models before you bring them into Zbrush, like the hand, that would help me, and most of the Zbrushers , to create a better workflow…!

jantim

:+1:
Pilou

Way to Go! Beautiful work! Glad you posted it, I have been hearing rumours of your talent. Great sense of form and beautifully captured models.

r

This stuff is Great, I want to see more!

Amazing stuff, if I could do something half that good I’d be happy :slight_smile:
Sav

It was a pleasure teaching such a talented (and nice) guy.

It’s going to be fun watching studios fighting over hiring him…

:smiley:

I love the dwarf!