So the final Render of Serpant Sculpt…Hope you all will like it!
Thanks!
So the final Render of Serpant Sculpt…Hope you all will like it!
Thanks!
Alex Alvarez’s style
Good Study of Human Body.
Keep it up.
Hio Bhaskar,
Nice updates bro, The Shader on Dragon is looking more impassive than previous post but I think you missed the depth in this. Which are looking very good in your previous post.
I would like to see new shader on previous shots
And anatomical Character is also looking good. But I don’t know why his face is pulling my eyes on that. Something is missing on face.
May be Pradeep Bhai will explain better than me.
Nice updates from both of you guys.
Love to see more good work. I also try to make some concepts in zbrush but let’s see when
Keep posting
Cheers
Thanks Giri and Digital,
Will do to make a difference…
Here are some more to follow up
Please do let me know for notices!
Very nice anatomy. It looks like every muscle is flexed.
well done …hoping that u r planning to push it a little further.
Thanks Royal…you can see the muscles image on the page1. I did work on muscles too…
Thanks Pradeep…dont know whats pushing in your terms but I m just trying. Maybe a particular suggestion or advice wld have been better than just a “push” :lol:
Here is some mat cap experiments…agreed that it requires more to work on… but its not my intention to finalize it…just play and switch off!
Thanks!
eeeek… he’s got these scary marathon runner calves and knees^^
just kidding…the model looks nice,
awesome details
hey this is a new challenge at cgsociety…u should give it a try …i am thinking too…
http://forums.cgsociety.org/showthread.php?f=208&t=895279&page=1&pp=15
Hey Gwain…Thanks! But you made me scared by your comment… I ll adjust them next time for sure!
Hi Pradeep! thanks for your link…but I ll try something else for now…perhaps which will include the texturing and concepting.
Here are some more works with this mesh.
I experimented with some transpose, matcaps and rendering techniques in Zbrush! Was contented with the result but not as much as Vray in rendering of course. Sampling is here very low too. I ll try the renders in Vray also sometimes later.
This piece of work is dedicated to the propellant in ourselves which forces us to do something away from linearisation.
Bronze Renders -
Thanks!
very nice sculpts…keep posting…!!
oh…no…dont get me wrong,
the legs are looking good the way they are,
theres no need in fixing them.
I just had an very funny conversation about marathons that day i saw your pictures:D
the model is fine,
i love it
i hope you can still look at it without thinking about my stupid comment small_orange_diamond:)
:rolleyes: U really really got me! Hahahahha!
Thanks for ur appreciation and pulling my model’s leg!
Now i m seeing flawless! :lol:
My new sculpt… assigned myself for another human character study.
His name is Oxchin… A Warrior from a tribe…A simple character to study.
Thanks!
awesome…
Nice details on thaipads…
Good going bhaskar…
Thanks Pradeep and Rohit!
Long time and but I wasnt away from Zbrush.
Here is my new work -
Title - The living statue of a ruler
And some more Screenshots -
Thanks!
That hand on the stone is just…wow. Impressive. It looks just as fleshy without texture as it does textured! I like the visible tendons, and the gristle at the knuckles.