hey this is a new challenge at cgsociety…u should give it a try …i am thinking too…
http://forums.cgsociety.org/showthread.php?f=208&t=895279&page=1&pp=15
hey this is a new challenge at cgsociety…u should give it a try …i am thinking too…
http://forums.cgsociety.org/showthread.php?f=208&t=895279&page=1&pp=15
Hey Gwain…Thanks! But you made me scared by your comment… I ll adjust them next time for sure!
Hi Pradeep! thanks for your link…but I ll try something else for now…perhaps which will include the texturing and concepting.
Here are some more works with this mesh.
I experimented with some transpose, matcaps and rendering techniques in Zbrush! Was contented with the result but not as much as Vray in rendering of course. Sampling is here very low too. I ll try the renders in Vray also sometimes later.
This piece of work is dedicated to the propellant in ourselves which forces us to do something away from linearisation.
Bronze Renders -
Thanks!
very nice sculpts…keep posting…!!
oh…no…dont get me wrong,
the legs are looking good the way they are,
theres no need in fixing them.
I just had an very funny conversation about marathons that day i saw your pictures:D
the model is fine,
i love it
i hope you can still look at it without thinking about my stupid comment small_orange_diamond:)
:rolleyes: U really really got me! Hahahahha!
Thanks for ur appreciation and pulling my model’s leg!
Now i m seeing flawless! :lol:
My new sculpt… assigned myself for another human character study.
His name is Oxchin… A Warrior from a tribe…A simple character to study.
Thanks!
awesome…
Nice details on thaipads…
Good going bhaskar…
Thanks Pradeep and Rohit!
Long time and but I wasnt away from Zbrush.
Here is my new work -
Title - The living statue of a ruler
And some more Screenshots -
Thanks!
That hand on the stone is just…wow. Impressive. It looks just as fleshy without texture as it does textured! I like the visible tendons, and the gristle at the knuckles.
Thanks Urchinator,
Sorry but cant give him the hands… A ruler never uses his own.